# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-588 49 -864 -580 66 -838 shipwreck.tml
-581 55 -674 -545 79 -663 SunkenShip-v2.tml
-545 63 -538 -533 84 -527 JungleTreePlatform_edit.tml
-482 44 -925 -446 60 -914 SunkenShip-v3.tml
-457 63 -832 -427 100 -802 PirateShip.tml
-363 44 -567 -355 61 -541 shipwreck.tml
-326 65 -819 -319 74 -812 Outcrop.tml
-295 64 -742 -290 67 -735 Melonfield.tml
-251 65 -897 -247 67 -893 EmeraldOreOutcrop.tml
-178 46 -973 -167 70 -937 SunkenShip-v2.tml
-176 52 -850 -168 69 -824 shipwreck.tml
